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Dungeon & Ruins

Dungeon walls and floors, cells, traps, treasure and crumbling ruins. 75 models, 17 of them free.

Works with
  • Godot
  • Unity
  • Unreal
  • Blender
Formats
glTF · FBX
All 75 models on a dark floor: walls, arches, stairs, vaults and the crypt pieces at the back; then ruined walls, rubble and broken columns, the guard room's table and spear rack, and the lights; then the traps; then the cells, cages, the rack and the iron maiden; and at the front treasure chests, gold, a skeleton, bones and cobwebs.

Built from this pack only

Every scene here is made only from Dungeon & Ruins models, and rendered in Godot. Tap one to see it full size.

Watch it being built
The crypt
The altar
The chapel through the wide arch
The trap corridor
The rack, the brazier and the cells
The foot of the spiral stair
The guards' room
The treasure vault
The way in: the ruined chapel
The whole level from above

All 75 models

Showing 75 of 75 models

Walls, floors & stairs

19 models
11 free

Ruins

12 models
1 free

Lights

3 models
0 free

Guard room

3 models
0 free

Cells & torture

7 models
2 free

Traps

8 models
0 free

Crypt & altar

8 models
0 free

Bones & cobwebs

8 models
2 free

Treasure

7 models
1 free

Free vs Premium

How many models of each family are in the Free and Premium editions
FamilyFreePremium
Walls, floors & stairs1119
Ruins112
Lights03
Guard room03
Cells & torture27
Traps08
Crypt & altar08
Bones & cobwebs28
Treasure17
All models1775
PriceFree$7.99
LicenceCC0 (public domain)Royalty-free

Free · 17 models

CC0 (public domain). Copy them, change them and use them in anything you make, including games you sell. No credit needed.

Download free

Premium · 75 models

Royalty-free. Use them in any number of games, apps, films and videos, commercial or not, with no credit needed. Just don't share or resell the files themselves.

Buy Premium · $7.99

Technical details

Real-world size
1 unit is 1 metre, and a person is 1.8 m tall, so models from different packs sit together at the right size.
One texture for everything
Every model uses one material and the same 256 × 256 palette image, across the whole library. A whole scene can share a single material.
Triangles
104 to 4,000 per model. Half of them have fewer than 764.